Books

In no particular order, although books I found particularly useful are bolded.

Fundamentals

  • The Design of Everyday Things — Don Norman

  • Don't Make Me Think — Steve Krug

  • Design Methods — Amy Ko

  • Design and Digital Interfaces — Ben Stopher, Tobias Revell, Eva Verhoeven, and John Fass

UX design

A number of these are big, manual-style textbooks on what goes into design and design processes.

  • Sketching User Experiences: Getting the Design Right and the Right Design — Bill Buxton

  • A Project Guide to UX Design — Carolyn Chandler and Russ Unger

  • The User Experience Team of One — Leah Buley

  • Lean UX — Jeff Gothelf and Josh Seiden

  • Designing Interactions — Bill Moggridge

  • Interaction Design — Helen Sharp, Jenny Preece, and Yvonne Rogers

  • The UX Book — Rex Hartson and Pardha Pyla

  • About Face: The Essentials of Interaction Design — Robert Reimann, David Cronin, Alan Cooper, Christopher Noessel, and Dave Cronin

  • Designing for the Digital Age — Kim Goodwin

  • Laws of UX — Jon Yablonski

Visual design & branding

  • The Vignelli Canon — Massimo Vignelli

  • A New Program for Graphic Design — David Reinfurt

  • Thinking With Type — Ellen Lupton

  • A Primer of Visual Literacy — Donis A. Dondis

  • Designing Brand Identity — Alina Wheeler

  • Forget all the rules you ever learned about graphic design, including the ones in this book — Bob Gill

Getting a design job and growing your career

  • Solving Product Design Exercises — Artiom Dashinsky

  • Articulating Design Decisions — Tom Greever

  • The Path to Senior Product Designer — Artiom Dashinsky

Games and the games industry

  • The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design — Celia Hodent

  • A Theory of Fun for Game Design — Raph Koster

  • Uncertainty in Games — Greg Costikyan

  • A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry — Ergin Bulut

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