Books
In no particular order, although books I found particularly useful are bolded.
Last updated
In no particular order, although books I found particularly useful are bolded.
Last updated
The Design of Everyday Things — Don Norman
Don't Make Me Think — Steve Krug
— Amy Ko
Design and Digital Interfaces — Ben Stopher, Tobias Revell, Eva Verhoeven, and John Fass
Sketching User Experiences: Getting the Design Right and the Right Design — Bill Buxton
A Project Guide to UX Design — Carolyn Chandler and Russ Unger
The User Experience Team of One — Leah Buley
Lean UX — Jeff Gothelf and Josh Seiden
Designing Interactions — Bill Moggridge
Interaction Design — Helen Sharp, Jenny Preece, and Yvonne Rogers
The UX Book — Rex Hartson and Pardha Pyla
About Face: The Essentials of Interaction Design — Robert Reimann, David Cronin, Alan Cooper, Christopher Noessel, and Dave Cronin
Designing for the Digital Age — Kim Goodwin
Laws of UX — Jon Yablonski
The Vignelli Canon — Massimo Vignelli
A New Program for Graphic Design — David Reinfurt
Thinking With Type — Ellen Lupton
A Primer of Visual Literacy — Donis A. Dondis
Designing Brand Identity — Alina Wheeler
Forget all the rules you ever learned about graphic design, including the ones in this book — Bob Gill
Solving Product Design Exercises — Artiom Dashinsky
Articulating Design Decisions — Tom Greever
The Path to Senior Product Designer — Artiom Dashinsky
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design — Celia Hodent
A Theory of Fun for Game Design — Raph Koster
Uncertainty in Games — Greg Costikyan
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry — Ergin Bulut